So, part 2 tanked, mostly because it was literally a rehash of point 1.
The 2. Language changes apace with the real world. Yeah, language in the broadest sense, so human, natural, and otherwise is in rapid flux
as far as afaict, and I do not mind.
But I don’t like language games intended to harm, either to harm real people or to harm the game itself. Don’t like it.